Program/Track B-1/B-1.2/A Queueing Model for QoS and QoE Trade-off Analysis of XR Traffic in 5G/6G Networks
A Queueing Model for QoS and QoE Trade-off Analysis of XR Traffic in 5G/6G Networks
Elisaveta Gaidamaka, Khushi Sen, Konstantin Samouylov, Dharmaraja Selvamuthu
15m
Extended reality applications combine haptic feedback and high resolution video, demanding both ultra-reliable low-latency communication
and high data rates. Fifth-generation advanced and sixth-generation
networks face the challenge of serving these traffic mixes under strict
quality-of-service constraints while managing radio resources efficiently.
Efficiently allocating limited wireless resources while maintaining both
Quality of Service (QoS) and Quality of Experience (QoE) is therefore a
key challenge.
A discrete-time queueing model of a single base station serving one
XR user addresses this gap. Haptic subframes arrive randomly and are
served with strict priority. Video frames arrive periodically, each divided
into subframes; when a new frame arrives, any unsent subframes from
the previous frame are discarded. The channel quality evolves as a finitestate Markov chain with equal-probability SNR states. The system state
tracks the number of served video subframes and the current channel condition. The periodic video arrival introduces a cyclic structure, leading to
a time-inhomogeneous Markov chain over the frame period. Stationary
probabilities are obtained by forward iteration until convergence. The
haptic subframe success rate, video frame success rate, and average active resource blocks per transmission interval are derived from them. A
video quality-of-experience metric based on delivered frame size is also
computed.